Talent | Buff |
---|---|
300 | Moves that Generate Botch Gems will Create 1 more Botch Gem(s). |
400 | Moves that Generate Botch Gems will Create 2 more Botch Gem(s). |
600 | Moves that Generate Botch Gems will Create 3 more Botch Gem(s). |
800 | Moves that Generate Botch Gems will Create 4 more Botch Gem(s). |
1000 | Moves that Generate Botch Gems will Create 5 more Botch Gem(s). |
1500 | Moves that Generate Botch Gems will Create 6 more Botch Gem(s). |
2500 | Moves that Generate Botch Gems will Create 7 more Botch Gem(s). |
3500 | Moves that Generate Botch Gems will Create 8 more Botch Gem(s). |
5000 | Moves that Generate Botch Gems will Create 9 more Botch Gem(s). |
Name | Buff |
---|---|
Legends Era | Gems do 10% more Damage. |
WCW | All Moves start with 1 more Move Points(MP). |
Four Horsemen | Take 60% less Damage from Purple Moves. |
Heenan Family | Receive 60% less Damage from Blue Gems. |
As one of the founding members of The Four Horsemen, Arn Anderson is best remembered for being one of the most impressive in-ring technicians to ever step foot inside a WWE ring. Equipped with power, speed, and natural ability, “Double A” ran roughshod over his opponents with his dreaded Spinebuster thus living up to his nickname of “The Enforcer.”
You rose to greatness by yourself, but if you really want to find out how great you are, you're looking at the measuring stick!
The reason the Horsemen are what they are, is we get it done in that ring better than anyone else!